Gnomon Master Classes: The Digital Creature Creation Pipeline
كاتب الموضوع
رسالة
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عدد الرسائل : 724 العمر : 37 الموقع : alfatop.yoo7.com عارضة طاقة : تاريخ التسجيل : 06/03/2008
موضوع: Gnomon Master Classes: The Digital Creature Creation Pipeline الجمعة يونيو 25, 2010 6:10 am
In this class Alvaro Buendia of Blizzard Entertainment will explain his personal pipeline for creating digital creatures. First covering the conceptualization process, Alvaro will then move on to anatomy and structure, then what works for the 3d world. He will then cover modeling and will show his understanding of how to interpret the original concept for the creation of a cg character, from proportion and structure to topology, and finally how to sculpt for production
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Gnomon Master Classes: The Digital Creature Creation Pipeline